I remember it very vividly: when I was a kid, it really felt there was a threshold between me and the grownups; a curtain, separating me from, presumably, all my hopes, dreams, and desires. I characteristically remember thinking that there would come one day when I would be a grownup. But there is a paradox awaiting there, which I will refer to as the grownup paradox.
In a previous article, I spoke of idiocy of a particular kind, that of people who are too self-centered to bother about the world around them. Of course, this kind of idiocy and selfishness also leads to mediocrity. Furthermore, there is a certain paradox in the phrase “the world around them”: it implies a certain separation between those people and their environment. This is obviously untrue. These people’s decisions and actions (or, rather, inaction), affect their environment, a fact which in turn affects them too. And still they remain apathetic and refuse to take responsibility.
The problem is, since we all occupy the same world – and in our era of globalization it is impossible to truly become isolated – even those who do think and act, and are responsible, are also affected.
Today’s topic focuses on the devolution of video games. Now, If I start talking about the video games of my childhood, you might think I’m planning to talk about nostalgia.
Undeniably, if I start talking about such computers as the Spectrum 128k, the Commodore 64, and the Amstrad CPC 6128, some older people will feel a sweet tingling in their hearts. Anyone over 35 years old has certainly heard of MatchDay II, Renegade, R-Type, or Ghosts ‘n Goblins.
In actual fact, however, today’s post will have more to do with something else. If you remember this article, I drew parallels between the expressions of mediocrity that frustrate modern life and the lack of patience displayed by modern people.
The video game evolution is a proper term only when the topic is approached from a technical perspective. Conversely, if you focus on society and culture, we should be talking about video game devolution.