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The True Nature of Art

June 27, 2022

Some months ago, I went to Helsinki, the capital of Finland. The purpose of the trip was to visit as many museums and art exhibitions as I could fit in the span of six hours – I managed to visit a couple of museums, four exhibitions, and the Helsinki Observatory. It was great fun, but I wouldn’t bother writing about it if it weren’t for one serendipitous realization, one related to the true nature of art, that can be summed up this way:

  • Art hides in the most unexpected places.
  • You need to be able to see art.

All this might sound a bit cryptic. Moreover, referring to “the true nature of art” makes me feel uncomfortable – who am I to define something so undefinable? For all purposes, this text is somewhat stream-of-consciousness, drawing on the way I experienced some things. It’s subjective; there’s nothing but subjectivity.

Still, whether you’re a creator of art (a writer, a painter, a musician, or even – why not? – a coder) or “just” a reader/viewer, this might reveal new horizons to the ways you understand the “true” nature of art.

true nature of art
The true nature of art is… Well, I’m not the one to answer. Ironically, if we could even begin to approximate something remotely resembling an answer, we should begin from subjectivity and ambiguity
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Forbidden Island JavaScript App: An Experiment in Creation

March 21, 2022

First of all, a necessary disclaimer: If you came here expecting to find a ready video game version of the popular board game, Forbidden Island, I’m afraid I’ll disappoint you. This post does show my efforts in creating a Forbidden Island JavaScript app, but I can’t share the program with you. I can’t even share the JavaScript code with you.

You see, the game is – obviously enough – copyrighted. It would be both illegal and unethical to the creator of the game, Matt Leacock, to offer anything I’ve made (even for free).

However, worry not. Not only will I describe my thought process behind turning Forbidden Island into a JavaScript/PHP app – which might help you code one yourself, if you so wish – but, more importantly, I’ll share with you a discovery I’ve made.

This discovery is useful to all of us, gamers or not, coders or not.

I discovered that the most genuine form of creation comes when not only do you have no expectations, but when you can’t even have any expectations. In other words, the most genuine way to create something artistic is a result of knowing it will only be made for the sake of making it.

Forbidden Island JavaScript app
Here’s what the main screen of my Forbidden Island JavaScript app looks like. Notice that neither images nor (most) of the locations correspond to the actual game.
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Books with Music: Why I Made a Post-Rock Album for The Perfect Gray

February 14, 2022

Not counting a collection of short stories I recently wrote, The Perfect Gray is my most recent literary work. It’s a literary-fiction novel dealing with concepts such as conflicting emotions, empowerment, impossible choices, and risks. The book’s protagonist, Hecate, is basically carried through life like seaweed on the surf, coming and going without a destination of her own, until she meets a strange man. But what does all this have to do with books and music?

More still, as the subtitle reveals, why did I bother making a post-rock album for The Perfect Gray?

The quick answer is, because I wanted. The more elaborate answer is, because art is complex.

books with music
This is the cover of Hecate’s Dream, the post-rock album inspired by The Perfect Gray
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