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Visuality and Memories: A Way of Seeing

January 27, 2019

The term “visuality” might at first appear obscure. We define visuality as “the quality or state of being visible or visual”. This definition might actually make you wonder, why didn’t I simply use the term “visibility”?

However, I like what “visuality” conveys. It’s not merely the quality or state of being visible/visual, as the dictionaries inform us. Rather, I see visuality as a philosophy of seeing.

That’s an impossible weight for a humble word to carry, and doubly so because this is simply the way I choose to see the word. Guess what, however? That’s precisely what I’ll be talking about in this article: the subjective rendering of reality through visual representation.

visuality and memory
The visuality of this scene is not merely what is visible in it, but what I render (=see and remember)
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Why Do People Make Reaction Videos?

October 14, 2018

Go to YouTube and type “Reaction Video” in the search box. Alternatively, make it specific and type “reaction video” plus the name of your favorite band. Or your favorite basketball player. Or the trailer of a movie you like. You’ll find tons (depending on the popularity of the topic) of what is known as a reaction video. That is, a video of a person’s reaction watching another video. But why do people make reaction videos?

More importantly, what does making a reaction video tell us about society?

reaction videos
Reaction videos are a form of societal interaction
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Used Item Journeys: Musings of Interconnectivity

August 21, 2018

I once bought a Nikon EM film camera from eBay. I did it just for fun, out of curiosity, whatever you wanna call it. My plan was to try it for a while, then sell it again to someone. On its bottom there was a metal plate reading “Department of Corrections, Facility no:….” (I don’t remember the exact wording). This made me realize that used item journeys is a fascinating thing to ponder on.

Imagine, all the things your used lens has seen, all the experiences around it, all the places it’s been. Someone with a prosaic outlook on life might say “well, hang on! These are mere items, they don’t experience anything! And the people using them aren’t the ones journeying around.”

Although prosaic, this argument is valid. Indeed, used item journeys are not experienced by their users. They are not experienced by the items themselves either, since (as our prosaic imaginary friend mentioned) inanimate objects do not experience. So, what’s going on?

used item journeys
You haven’t gone there, but your camera has. But does this offer you some level of experiencing?
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