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Cathartic Endings in Fiction: How (and When) You Need Them

May 1, 2023

The ending is perhaps the most crucial part of a novel. The reason is of course its role in tying narratively loose threads and overall rendering the narrative sense-making. Moreover, the narrative ending is what the author leaves the reader with as a last impression. And one of the attributes of this last impression is whether it offers catharsis or not. Inevitably, cathartic endings are an important topic in fiction.

Very generally, catharsis in psychology refers to an experience that allows us to express, face, and understand strong emotions – particularly emotions that are repressed.

With this in mind, then, cathartic endings are endings that release the pent-up pressure the narrative has generated – for affective reasons, of course. For example, imagine a narrative where two people have feelings for each other which they keep a secret, because of social or other reasons, but which they reveal to each other in the finale.

So, ultimately, understanding cathartic endings – their dynamics, how you can structure them, how you can use them – allows you to have maximum control of your narrative endings and thus narrative at large.

cathartic endings
Cathartic endings in fiction work the same way as in life in general: Whenever you release emotional pent-up energy (because you acknowledge, express, or reveal it), the process creates a certain set of associated affective instances, mostly characterized by dynamic (often uncontrollable) emotions, deep reflection, and imaginative states
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The Clock Village: an Interactive Fiction Experience

April 24, 2023

The Clock Village, my latest programming project, is first and foremost an interactive fiction experience. Only nominally could one also call it a modern text adventure game, like my earlier Mansion Escape.

In other words, though in this process as a “player” you move around, engage in interactive dialogues, collect and use items, and try to increase the score that will let you get a “better” ending, I prefer to see The Clock Village as something more artistic.

Perhaps it’s a philosophical exploration of self. Or maybe a short interactive reflection of our innermost existential anxieties. Maybe, like true art, it simply is what its experiencer wants it to be

interactive fiction clock village game screen
This is the main screen of the interface. I don’t want to call it “game”; it’s interactive fiction
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Accidental Creativity: The Undead Muse

April 10, 2023

First things first: The Undead Muse is the title of my most recent music album that, like the rest of the music that I make, is an exploration of postrock and postmetal music. As the title of the album reveals, there are Gothic elements in there – Gothic fiction, that is; not Gothic metal! We’ll talk about all that too, but there is another focus in this post: what I term accidental creativity.

Many writers will likely relate to the concept of accidental creativity, and will immediately understand what I’m getting at. Still, here’s a quick definition: I use the term accidental creativity to refer to artistically creating something that isn’t what you intended.

We’ll need to further revise this – and include some philosophical speculation; for instance, is there anything but accidental creativity? And allow me this little indulgence of combining this with a presentation of this newest album, which I really enjoyed making and really enjoy listening to.

accidental creativity
Album art of The Undead Muse
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