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The Devolution of Video Games: Perspectives on Patience

December 29, 2017

Today’s topic focuses on the devolution of video games. Now, If I start talking about the video games of my childhood, you might think I’m planning to talk about nostalgia.

Undeniably, if I start talking about such computers as the Spectrum 128k, the Commodore 64, and the Amstrad CPC 6128, some older people will feel a sweet tingling in their hearts. Anyone over 35 years old has certainly heard of MatchDay II, Renegade, R-Type, or Ghosts ‘n Goblins.

In actual fact, however, today’s post will have more to do with something else. If you remember this article, I drew parallels between the expressions of mediocrity that frustrate modern life and the lack of patience displayed by modern people.

The video game evolution is a proper term only when the topic is approached from a technical perspective. Conversely, if you focus on society and culture, we should be talking about video game devolution.

devolution of video games
If you recognize this, congratulations; you’ve had a happy videogame childhood. In a framework related to the devolution of video games, it seems the more complex and easily accessible games become, the more devolved they are.
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Nostalgia: The Illusion of Space-Time

December 23, 2017

I don’t want to reveal my exact age, but I am not young. I am not old, either – although, perhaps this latter claim would automatically categorize me as old. In any case, I am at an age where I can look back and have a concept of nostalgia, of memories, of childhood.

I also have an uncannily good memory – which is a blessing for a writer. This memory is in fact multi-layered: Not only do I remember the past, but I remember myself in the past thinking about the past.

Nostalgia. Sunset
The place I spent most of my summers as a kid. But nostalgia is neither about the place, nor about me being a kid.
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