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patience

“Is This Book Good? Or Is It Boring?”

January 21, 2018

Browsing around Goodreads, I noticed something interesting. In a discussion on a famous novel, someone asked: “Is this book good? Or is it boring?” I must admit, I was taken aback quite a bit by this question. I have seen questions like this before, as I have seen questions like “do you like my poem?” or “Is this a good photo, do you like it?”

This is a fundamental error that can lead to some serious misunderstandings. More crucially (and depressingly) it tells me that the average person doesn’t really understand anything about art. Perhaps partly because they were never taught how to. Our “education” systems promote not critical thinking but regurgitation of ideas; not compartmentalized meta-thought (multi-layer thinking about the process of thinking) but repetition. Welcome to the wonderful world of mediocrity

is this book good
“Is this book good?” Maybe a silly horse can answer that silly question
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The Devolution of Video Games: Perspectives on Patience

December 29, 2017

Today’s topic focuses on the devolution of video games. Now, If I start talking about the video games of my childhood, you might think I’m planning to talk about nostalgia.

Undeniably, if I start talking about such computers as the Spectrum 128k, the Commodore 64, and the Amstrad CPC 6128, some older people will feel a sweet tingling in their hearts. Anyone over 35 years old has certainly heard of MatchDay II, Renegade, R-Type, or Ghosts ‘n Goblins.

In actual fact, however, today’s post will have more to do with something else. If you remember this article, I drew parallels between the expressions of mediocrity that frustrate modern life and the lack of patience displayed by modern people.

The video game evolution is a proper term only when the topic is approached from a technical perspective. Conversely, if you focus on society and culture, we should be talking about video game devolution.

devolution of video games
If you recognize this, congratulations; you’ve had a happy videogame childhood. In a framework related to the devolution of video games, it seems the more complex and easily accessible games become, the more devolved they are.
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