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Experience and Memory: a Problematic Relationship

May 2, 2022

It’s impossible to experience without memory. Think about it: If you had no memory beyond the immediate, ever-ghostly “now”, how could you remember how a sunset looked like? How could you remember your first kiss, or some important achievement?

Moreover, it’s not only experiencing that, without memory, would suffer. Learning would be difficult if not impossible. Much of what constitutes our humanity would be absent.

And yet, there’s something problematic about the coexistence of experience and memory. I’m of course referring to the fact that memory taints the experience it’s supposed to help us remember.

We often think we remember things very well, very accurately, maintaining an objective view to their real essence. As the perceptive, thinking reader that you are, I’m sure you’ve discovered many problems in the sentence above.

The truth is, we don’t remember things all that well, not very accurately, and it’s quite by definition that we can’t hold an objective view, let alone to the “real essence” of things – good luck defining that, especially for emotions, thoughts, and states of mind.

As I’ve said before, memory is crucial for writing – either fiction or nonfiction. So, how do we go about resolving the paradoxical coexistence between experience and memory?

experience memory
This image from the 80s helps me remember some scenes of my early childhood. But the memories are a poor guide for creating a factual foundation. Still, it helps me (re)create a non-fact based reality which is still useful
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Character Concept Picker – Creating Literary and Video-Game Characters

April 25, 2022

From Narrative Nods to Word Journey, I’ve made a lot of programs that one way or another revolve around words, writing, and fictional worlds. Character Concept Picker is such an app. It’s open-source, free for all, and it can help you come up with ideas for building characters for your next novel or video game.

It all started when, browsing LinkedIn, I discovered an Excel table with some character traits and other characteristics, meant as a guide for creating characters. It was the work of Jacob Conner Harris, a narrative designer.

I messaged him and asked whether he’d be interested in teaming up and creating a little app using the data he’d come up with. He said yes, and Character Concept Picker is the result.

character concept picker
The results generated by Character Concept Picker
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Multiple Endings: a How-to Guide

April 18, 2022

Remember my post on narrative endings? I there argued that narrative endings and physical endings are not necessarily one and the same. In reality, there are more than one ways to end a novel. And having multiple endings is a great way to increase the affective impact of your narrative.

So, what do we I mean by “multiple endings”? Let’s start by what I don’t mean: A Clue-like style set of actual different endings (in the form of, say, different chapters). I’m not interested in that, and though I wouldn’t want to deter anyone from trying different things, I’m not entirely sure whether it’d work.

What I mean by multiple endings in a narrative is the presence of interpretatively more than one alternatives; open-endedness; allowing the possibility that things aren’t quite what they seem. Think of the ending of Inception, with the spinning top, and you’d have a simple, masterful example of how a single, mundane object can throw the entire narrative in disarray.

So let’s take a look at multiple endings: what’s their effect, how to gauge whether you need them, and how it all comes together.

Multiple Endings
A narrative ending needs to be neither definitive nor evident. The presence of multiple endings adds depth as well as relatability to a narrative
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